The Magi's World Wiki

 Welcome to !

World Overview
This is a world where magic is real, and being hidden form the normal world.

[Need]

Magi

Wands

Magic

[Extra]

Magic Beast

Monster

Celestial

Demon

Wild World

Hell

Heaven

Magi Academy
The Server is set in the Magi Academy, Zaepwyce (Zay-puh-Wice). Zaepwyce is the 2nd Magi Academy founded in Alaska. As such it is far from most human towns and cities. The Academy was founded to help Magi learn magic and anything else they would need. Students can be any year of school, but they must be the right age.
 * Year 1 (11 old): Level 1 Spells
 * Year 2 (12 old): Level 2 Spells
 * Year 3 (13 old): Level 3 Spells
 * Year 4 (14 old): Level 4 Spells
 * Year 5 (15 old): Level 5 Spells
 * Year 6 (16 old): Level 6 Spells
 * Year 7 (17 old): Level 7 Spells

The Veil
The Veil is a magical barrier of murky origin, that stops normal humans from truly knowing about Magic. The Veil does this by blurring the memories of humans who witness magic. It is the main reason magi can stay hidden in the modern-day. In some places, the veil is so strong humans cannot remember anything about that area. It is in one of these places that Magi have created the Unseen City.

The Other
The Other is a place between life and death. Normally, the soul only passes through the other once while traveling to the Afterlife. Traveling through The Other is possible through great effort. Powerful Magi or psychics can “push” their souls into The Other while still being anchored to the real world, allowing travel through The Other. The deeper into The Other that you go the less like the real world it gets. While in The Other, spirits that have especially strong anchors in the real world, typically objects with significant emotional value, can affect the real world. There are only two known ways to travel to The Other as a living being, either being a strong psychic or with the Astral Projection spell.

Clear mind
Some humans are affected less by The Veil, after seeing the supernatural several times they gain a resistance to it. With enough exposure to magic, a normal human can gain complete immunity to The Veil, therefore becoming a Clear mind. Magi have created a charm, simply called Clear Mind, that makes a human a Clear Mind for as long as the charm persists. 

Human governments and Azir council
All human governments know about magic and the hidden world. Most countries keep a tentative “we don’t bother you and you don’t bother me” relationship with the Azir council. But if the need arises the UN maintains a group called the Occult Revelation. They are a group of Clear Minds that the UN uses to exercise power in the Magi’s world.

Psychic
Psychics are otherwise normal humans that are born with a connection to The Other. This grants the human magical powers. Psychics are divided amongst 5 levels, each more powerful than the last.

Level 1
Clear Mind: The psychic is a full Clear Mind

Level 2
Clear Mind: The psychic is a full Clear Mind

Astral Projection:  They can project their soul in The Other, and bring it back at will. They must be warry because if they travel too deeply into The Other will have difficulty returning

Level 3
Clear Mind: The psychic is a full Clear Mind

Astral Projection:  They can project their soul in The Other, and bring it back at will. They can travel farther into The Other and even bring other people with them and back to the real world if they are willing.

Level 4
Clear Mind: The psychic is a full Clear Mind

Astral Projection:  They can project their soul deeper into The Other and return to the real world easily. Only the farthest reaches of The Other can prevent a psychic from returning.

Mind control: They can manipulate the mind of people and magi alike. The more powerful the manipulation the harder it is for the psychic to perform. Magi are more difficult to influence. Stronger willed people and magi are more difficult to influence.

Level 5
Clear Mind: The psychic is a full Clear Mind

Astral Projection: They can travel freely through The Other, this does not mean they are immune to the dangers inherent to The Other, but they can travel to and from The Other without any restrictions. Barring any other influences such as spells.

Mind control: As seen above but more powerful.

Telekinesis: They can move objects with the sheer force of will. Moving large objects or a large number of small objects requires a lot of focus.