Magic

Magic Overview
Magic is the practice of manipulating a source of power called Mana. When used correctly, Mana can bend reality and create fantastical effects. Many creatures have magic but only a small subset of humans can use magic. These people are called Magi.

 

Magi and Magic
Magi are unique among magical creatures as they have access to the widest range of magics. However, they have a very difficult time learning magic. This has lead to the creation of wands and spells. Spells are the main mechanism for how a Magi uses magic. Most Magi use wands as it makes magic much easier to use and more powerful. It is very difficult to cast magic without a wand and only the most experienced Magi can do it successfully, and it will always be weaker than if they used a wand. Wandless magic is only capable of casting spells of 5th level and lower. Spells are normally named in Latin but they can be named in any language. A spell's incantation is always spoken in Latin, as it is the language of magic. Each spell has a specific wand movement and position in order to cast the spell. Spells are divided into 10 levels, starting at level one and getting exponentially more difficult with each level.

= Natural = This is magic completely normal to Magi, and not gained from the races, even if similar powers are shared between them.

Envocation
This is about the full control of elements for attacking, such as fire. Magic can be used to change the form of elements take and or enhance them.

Transmutation
This is changing the form that matter takes and moving it, there are 3 limits to all transmutation spells. 1 transmutation magic can not make gold, silver or bronze. 2 it can not be used on anything that has a will of its own. 3 transmutation magic can not make life.

Illusionary
It is all about tricking peoples' senses or controlling the mind of your opponent. Illusions can fail as they are heavily reliant on the mental prowess of the target. The better they are, the more likely it is to fail. Normal humans are more easily affected by illusions.

Restoration
Restoration is all about healing you and other people. There are only two rules, no resurrection and no soul creation (Aka no life creation)

Charms
Are random magical effects that do usefully effect that are non-combative.

Hexes
Hexes are magical effects used for combat. They consist of both offensive and defensive spells.

Curses
Curses are a more violent form of Hexes, they are all offensive spells. They are designed to cause extreme levels of damage and or lots of pain.

= Gained/Learned = This is magic that comes from the two other races other than magi and are used to control them or have powers like them. One of the major differences from Natural Magics is that these spells must be cast using the language of the Race

Level 2
Vanish (Transmutation)

Level 3
Air Blast (Envocation)

Blood Regeneration (Restoration)

Evador's Minor Air Shield (Hex)

Water Whip (Envocation)

Level 4
Cloaking (Illusion)

Mind Fuck (Charm)

Ring (Charm)

Stone Pillar Edge (Transmutation)

Level 5
Full Body Protection (Hex)

Infernous (Envocation)

Sea Dragon (Envocation)

Level 6
White Bolt (Envocation)

Level 7
Bubble Bombs (Envocation)

Cancel (Hex)

Cripple (Curse)

Demonic Boost (Demonic)

Frost Zone (Transmutation)

Kaboom (Envocation)

Rainbow (Envocation)

Rotator Sphere (Envocation)

Sphere Lock (Hex)

Soul Reform (Demonic)

Tenebris Vulnus (Curse)

Level 8
Cyclone (Hex)

Level 10
Sanguinis Menstrualis Sanguis (Curse)

Remotionem Meam (Curse)

Insanire (Curse)